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Imperial guard vox caster
Imperial guard vox caster







imperial guard vox caster

These guys are going to be the most forward of the footsloggers by virtue of having a flamer. I would've given them an autocannon, but the procurement budget wouldn't allow it alas. May be combined if the scenario warrants it. Relies on orders and mass fire lasguns to do any real damage. That and give orders to nearby squads so intense flashlights can whittle down the enemy.Īll purpose squads for sitting back and camping objectives or moving forward. Their job is to drive up close to thinks that's horde like and flame them in the face, and hopefully survive another round and maybe even drive away alive. Probably going to be a non-citadel chick model painted appropriately, just because.Ĭhimera with flamers instead of multi-laser and heavy bolter If it was a larger point game I'd probably build my whole approach around bringing in units from reserve. They're entirely sacrificial as well, even for Imperial Guard, being abhumans and 40 points.īecause I like him and his appear in the middle of no-where aspect. Their job is to tool around in the Chimera and shoot at things that need shooting with plasma guns, most likely MEQ squads, and give orders to relevant squads.ĭepending on what I'm fighting they'll either deploy forward to grab an objective early and frighten off big important and expensive monster type creatures or leaders. In a chimera with multilaser and heavy bolter While I'd like my list to be competitive, it's not my only concern. In the list, I've done away with a fair bit of the gimmicks I'd do in a larger list (my much beloved but still hypothetical demolition charge squad for example). I thought I'd do a list and use it as my goal for painting. It's going to be 1250 points, all comer lists on 4' by 4'. My FLGS is planning to do a bunch of 40K play when the scenario book comes out in April or whenever it is.









Imperial guard vox caster